struct Srcom::Game::Assets

Overview

All Assets besides #trophy_4th, #background, and #foreground are always present. If the Game's moderators haven't set any of them, the links will lead to speedrun.com's default graphics.

Included Modules

Defined in:

srcr/mappings/game/assets/assets.cr

Constructors

Instance Method Summary

Constructor Detail

def self.new(pull : JSON::PullParser) #

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Instance Method Detail

def background : Asset? #

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def background=(background : Asset?) #

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def cover_large : Asset #

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def cover_large=(cover_large : Asset) #

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def cover_medium : Asset #

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def cover_medium=(cover_medium : Asset) #

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def cover_small : Asset #

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def cover_small=(cover_small : Asset) #

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def cover_tiny : Asset #

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def cover_tiny=(cover_tiny : Asset) #

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def foreground : Asset? #

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def foreground=(foreground : Asset?) #

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def icon : Asset #

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def icon=(icon : Asset) #

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def logo : Asset #

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def logo=(logo : Asset) #

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def trophy_1st : Asset #

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def trophy_1st=(trophy_1st : Asset) #

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def trophy_2nd : Asset #

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def trophy_2nd=(trophy_2nd : Asset) #

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def trophy_3rd : Asset #

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def trophy_3rd=(trophy_3rd : Asset) #

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def trophy_4th : Asset? #

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def trophy_4th=(trophy_4th : Asset?) #

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